CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.
MARCONI - Multimedia and Augmented Radio Creation: Online, iNteractive, Individual
MARCONI brings radio experiences to the next level, enabling fully interactive and personalised radio solutions and integrating broadcast radio with digital and social media.
With MARCONI, consumers will be able to interact with “live” radio through their preferred communication channel in ways that are richer than is feasible today, so that they feel more connected to the radio brand and better served in an individual way. Radio-makers on the other hand, will be given an integrated view on audience interactions and will be supported by interaction automation services. The net outcome will be enhanced audience engagement.
EMMA - Content Management and Storytelling for the Social World
The new EMMA innovation platform, partially funded by the European Union’s Horizon 2020 research and innovation programme, creates new opportunities to redefine interactive storytelling and content marketing to better connect and engage with audiences through more compelling content and experiences. The EMMA platform allows touristic destinations and event organisers in Europe to seize the opportunities offered by the latest solutions in ICT content technologies, social media and information management.
IN2 coordinates the EMMA project and works closely with Fondazione Sistema Toscana, who are managing the online tourism area for the popular region of Tuscany, and with the Frankfurter Buchmesse, the biggest trade fair of the international publishing industry.
TRUSTY - Trusted Social-Powered Multimedia Hubs
In the framework of EIT Digital, a Knowledge and Innovation Community of the European Institute of Innovation and Technology, we are turning MyMeedia, our SaaS product to build engaging social-powered multimedia hubs with just a few clicks, into a secure and trusted cloud service. In the Digital Infrastructure Action Line and in collaboration with F-Secure we are building upon the F-Secure APIs to scan a) links from social media posts and web feeds and b) files that users upload. Our aim here is twofold: a) to build a trusted environment for both clients and users of MyMeedia by preventing malware links from getting into the platform, and b) keep the platform itself virus free by scanning files that users upload.
Europeana Space - Spaces of possibility for the creative re-use of digital cultural content
We are the main developer of DanceSpaces in the Europeana Dance Pilot. This pilot aims to create a general framework for working with dance content and the metadata accessible through Europeana and doing so, enable the production innovative models of content re-use. DanceSpaces focuses on the needs of the general public, dance enthusiasts and pre-professionals, dance audiences, viewers and tourists who want to share and explore content about a particular dance aspect.
Fed4FIRE - Federation for FIRE
We run the DOCK experiment on the Fed4FIRE Future Internet facilities where we aim to improve responsiveness and user experience by being able to scale on demand application instances. In this project we will assess how new deployment set-ups based on Docker containers, new load-balancing mechanisms and on-demand allocation of resources can deliver advantages over VM-based configurations.
RePlay - Digitally capturing unique skills in European traditional sports and games
The RePlay project develops a technology platform to provide access and interpretation of digital content for Traditional Sports and Games (TSG). It enables so multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future. IN2 works in the area of Interact and Preserve where we explore how sports museums can take advantage of their digital content and engage with museum visitors.
StoM - Semantic Technology at your service
In StoM we develop EventPlace, the solution on top of semantic technology services that allows event and destination managers who want to organise their event content (e.g. presentations, video recordings, video promotions, documents) and combine it with user-generated content (for example photos and videos from participants, sharing impressions of the surroundings) for an engaging experience for everyone.
MAXICULTURE - Maximising the Impact of Cultural Research projects
MAXICULTURE measured the socio-economic impact of digital cultural heritage projects funded by the European Commission. We contributed to this activity with domain knowledge about the technologies involved assessing the technological impact and with developing a Community of Practice to make project results more widely known, scan their latest news and filter and search through their activities and public documents.
On the BonFIRE multi-cloud we conducted an experiment which aimed to assess from both a technical and business perspective the feasibility of deploying software services for the creative industries on the cloud. As such, we took advantage of the multi-site cloud-based FIRE facility of BonFIRE in order to deploy, scale, validate and fine-tune our distributed multimedia management and publishing platform.
ASSISTANT - Aiding SuStainable Independent Senior TrAvellers to Navigate in Towns
This project developed a simple, but effective and robust technology to show elderly and users with special needs which vehicle to board, indicate the vehicle's arrival, and provide an alert when it is time to get off. The system included the capacity for detection and correction of any errors the user makes on a journey, and could be customised according to the precise needs and preferences of each user.
EXPERIMEDIA - EXPERiments in live social and networked MEDIA experiences
We deployed the Digital Schladming hyperlocal service to manage, disseminate and promote information to visitors on what is happening now around Schladming. We were inspired by the concept of "Here and Now" and aggregated in real time textual content, social media, blogs videos and images into a responsive web-based application making it accessible in virtually all user devices.
eACCESS+: the eAccessibility Network
We contributed with our expertise in media and document accessibility in developing the eAccess+ Hub and collected in one place all information related to accessible documents. To this extend we also liaised with traditional publishers and stakeholders advocating for web and document accessibility.
MOBILITY - mobile accessible floor plans
MOBILITY delivered a novel map annotation framework that allowed to enter annotations on top of existing map plans and contextualise them with assistive information. This framework was deployed at Frankfurt airport together with an enhanced indoor localisation technology based on WiFi signal strength and triangulation and a mobile application that converted map annotations into route information and presented it verbally to people with visual impairments. The project was coordinated by IN2 and funded by the German Federal Ministry of Education and Research.
For Edinburgh and specifically the postcode EH1, we developed a hyperlocal media platform on the basis of FollowThePlace, identified services which require access to multimedia content, assessed how visitors and residents use these services for example choosing restaurants and foods, reporting council services and visiting cultural and city attractions. This project was supported by InnovateUK.
MediaPlace - Geospatial Information based Media Retrieval
Together with Smart Environment Research Group at University Ulster we investigate the use of semantic technologies to enrich media with geospatial metadata across various data sources and facilitate media retrieval and reuse. Specifically the project creates high-level semantic models for media annotation, and develops methods to organise, query and visualise the semantically enriched media. The project is supported by the Department of Education and Learning in Co-operative Awards in Science and Technology.
SUPER - Connected Real-Time Information
SUPER is a joint effort of social media and security experts towards introducing a holistic, integrated and privacy-friendly approach to the use of social media in emergencies and security incidents. In this project we develop advanced automatic ways to segment information spaces and innovative tools to present, search and filter geotagged photos on maps. IN2 is also leading the project's dissemination.
IM3I+ pushing multimedia research into practice
IM3I+ demonstrated and implemented showcases build upon a flexible framework for importing, analysing, annotating, searching and publishing multimedia documents and collections. This framework became largely IN2's core platform and the project resulted to the offering of the MyMeedia service.
ImaGeo - Travelling with your 6th sense
ImaGeo implemented efficient example-based visual similarity search combined with location data to retrieve instant information for every object or scene captured with a camera. It provided so new browsing experiences for photo collections that can then be linked along their geo-temporal dimensions. The project formed the basis for our FollowThePlace service. IN2 has conceived this project and was its scientific and technical manager.
IC-IC Enhancing interconnectivity through infoconnectivity
IC-IC aimed to develop an InfoConnectivity System, involving the airports of Amsterdam, Frankfurt, Paris & Vienna, related ground transport & airlines, representing both short- and long-distance transport. IN2 participated in the first half of the project and worked in the specifications and design of the system.
EUTV - Adaptive Channels in Europe
Main results of EUTV include processing of multimedia streams, RSS, topic detection and tracking, tools for speech recognition and image and video content analysis. These results extended our platform and have been integrated into our MyMeedia service offering. IN2 has conceived this project and was the scientific and technical manager of the project.
IM3I - Immersive Multimedia Interfaces
IN2 was the technical and scientific manager in this project. The project builds the foundation for our platform and delivered an open architecture with integrated services and advanced solutions for experiencing, searching and accessing creative audio-visual content. It focused on enabling intuitive media production and supporting creative industries in delivering new forms of interactive, immersive and very high quality media.
SemLib - Semantic Tools for Digital Libraries
This project developed semantic annotation and recommendation components which have been integrated and made available in FollowThePlace. It was funded by the European Commission's Research for SMEs Programme. The semantic annotation forms the base of Pundit and is available on GitHub. The semantic recommender was build a generic system to support content-based recommendations and collaborative filtering.
An FP6 Integrated project funded by the European Commission. In a take-up action we customised and extended wearable computing tools to help visualy impaired persons navigate in outdoor environments. Inspired by Zaphod Beeblebrox, a character of The Hitchhiker's Guide to the Galaxy by Douglas Adams we designed an assistive audio menu and instructions to help navigate complex information spaces.
GAMA - Gateway to Archives of Media Art
GAMA, is the first portal that provided access to a wealth of information about the works of both well-known and emerging media artists from European collections of media art. The media art content originates from 8 European media art archives and can be searched and browsed on this navigation platform. The portal networks different databases housing textual and visual information on more than 10,000 works. IN2 had a leading role in the project running the day-to-day management.