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CUHE - An explainable recommender system for holistic exploration and curation of media heritage collections 🔗
CUHE aims to develop and demonstrate a web-based application based on AI recommendations that will enable cultural heritage professionals (e.g. museum curators, archivists) as well as researchers to explore existing media and cultural heritage digital collections in a more holistic way and allow them to more easily curate new galleries or create digital stories and exhibitions which can showcase and share the new insights gained.
While the recommendation system will enable the automatic linking of curated editorials to create “Story Spaces” and surface non-obvious connections between records and between collections, it will be important to provide users with the necessary information to understand why they are given such recommendations. In this way CUHE takes one step towards more explainable AI and answers the challenge of navigating multi-perspectivity in media heritage collections.
CUHE has indirectly received funding from the European Union's Horizon 2020 research and innovation action programme, via the AI4Media Open Call #1 issued and executed under the AI4Media project (Grant Agreement no. 951911).
WEAVE - Widen European Access to cultural communities Via Europeana 🔗
This project aims to develop a framework to link the tangible and intangible heritage of cultural communities, safeguarding the rich and invaluable cultural heritage which they represent. WEAVE will contribute to preserving for future generations the richness of the European identity and its cultural plurality. In particular, the project will aggregate over 5,200 new high-quality records to Europeana related to the rich and invaluable cultural heritage of minority cultural communities, and showcase these collections in a set of engaging editorials on the Europeana website.The project will carry out several capacity building activities to develop a closer connection between cultural heritage institutions (CHIs), minority cultural communities and Europeana. It will offer training, mentorship and guidelines with a focus on proper handling of immaterial cultural heritage and working with vulnerable and marginalised communities.
IN2 coordinates WEAVE that aims to develop a set of open and reusable tools which will employ a mix of AI, machine learning, natural language processing, big data analysis and innovative interface engineering. The toolkit will allow the management of annotations, semi-automatic recognition of specific gestures and movements and visualisation of performances and 3D models. Furthermore, the project will demonstrate how the WEAVE Toolkit can be used by CHIs to better promote collections that would otherwise remain hidden, in educational and destination tourism contexts.
CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.
Europeana Space - Spaces of possibility for the creative re-use of digital cultural content 🔗
We are the main developer of DanceSpaces in the Europeana Dance Pilot. This pilot aims to create a general framework for working with dance content and the metadata accessible through Europeana and doing so, enable the production innovative models of content re-use. DanceSpaces focuses on the needs of the general public, dance enthusiasts and pre-professionals, dance audiences, viewers and tourists who want to share and explore content about a particular dance aspect.
RePlay - Digitally capturing unique skills in European traditional sports and games 🔗
The RePlay project develops a technology platform to provide access and interpretation of digital content for Traditional Sports and Games (TSG). It enables so multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future. IN2 works in the area of Interact and Preserve where we explore how sports museums can take advantage of their digital content and engage with museum visitors.
MAXICULTURE - Maximising the Impact of Cultural Research projects 🔗
MAXICULTURE measured the socio-economic impact of digital cultural heritage projects funded by the European Commission. We contributed to this activity with domain knowledge about the technologies involved assessing the technological impact and with developing a Community of Practice to make project results more widely known, scan their latest news and filter and search through their activities and public documents.
GAMA - Gateway to Archives of Media Art 🔗
GAMA, is the first portal that provided access to a wealth of information about the works of both well-known and emerging media artists from European collections of media art. The media art content originates from 8 European media art archives and can be searched and browsed on this navigation platform. The portal networks different databases housing textual and visual information on more than 10,000 works. IN2 had a leading role in the project running the day-to-day management.
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