Projects

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MuVie - Music for Visually Impaired πŸ”—

MuVie is transforming music education for the visually impaired through technology, creating accessible digital tools, cutting-edge methodologies, and a Braille music library. IN2 is proud to lead this European initiative, aiming to improve music learning with 5,000 Braille scores and AI-driven tools for easier navigation and instruction.

NewsArcade - Seriously Play the News πŸ”—

NewsCraft addresses media challenges by using gamification to enhance young adults' news literacy and critical thinking, tackling disinformation and strengthening audience engagement. It introduces a gamified, real-time news format to innovate how media delivers content. IN2 leads technical management, development, and creates the NewsArcade authoring tool.

AGS - Acting Greener in Schools through Digital Narratives πŸ”—

AGS brings together partners from 5 European countries ( Greece, Germany, Belgium, Spain and Iceland) under the coordination of the University of Iceland and aims to develop innovative education methodologies and trainings for green skills, with the use of digital storytelling and creativity.

Using a holistic approach AGS will empower teachers towards achieving greener behaviours and shape at the same time the tomorrow's climate action change makers along with the engagement of their families. Coupling digital technologies with strong narratives will enable teachers, students and their environment to identify and act upon environmental problems as active citizens and not just as observers.

Edu4AI - Bringing AI to Education πŸ”—

Artificial intelligence (AI) is one of the technologies that will significantly change our society, economy and labour market over the next few decades. Some of the best-known examples of AI application areas are autonomous driving, chatbots, voice assistants, internet search engines. As part of the Edu4AI, a user-friendly environment will be provided to enable students to learn more about AI services and applications.

IN2 coordinates Edu4AI and aims to build together with schools and educational actors across Europe online communities of teachers and students to develop competencies and skills, train professionals, create Open Educational Resources (OERs) for the school community and create synergies between schools, science and industry for creative and meaningful involvement in STEAM training.

The #ErasmusPlus #Edu4AI project meeting in Lindau takes place with partners from @EdumotivaLab @AIJU_Tecnologi EPAL, JKG @santrocalcoi to iscuss the technical tutorial and feedback received from pilot projects introducing AI in schools. @kmkpad @EUErasmusPlus t.co
With @EdumotivaLab at the Athens ScienceFestival 2022, "Open Sesame" activity, part of the #EDU4AI #erasmusplusproject project. introduce #AI πŸ€– and #MachineLearning βš™οΈπŸ§‘β€ at schools. #PictoBlox + @theSTEMpedia + #Arduino #googleteachablemachine #steampedia #Edumotiva t.co
This weekend EDUMOTIVA presents in Athens Science Festival the #Edu4AI project - Artificial Intelligence and Machine Learning in schools, Interactive exhibition Saturday-Sunday 11am-5pm Sunday 5pm: workshop for teachers and parents #ASF2022 #Edu4AI t.co
#Edu4AI @Erasmus_Project La sfida di introdurre le tecnologie ad alta intensitΓ  di #dati nel curricolo scolastico #intelligenzaartificiale #AI. L'esperienza di Claudio Capobianco con i #docenti europei in Germania #progettipilota #didattica ▢️mondodigitale.org #DigCompEdu t.co

DDMATH - Digital Mathematics Education in Braille πŸ”—

The aim of DDMATH is to promote the use of new technologies to support blind students (from primary, secondary, integrated schools and special institutions) in order to improve their academic performance in science, in the classroom and in distance learning. In particular, the DDMATH project intends to develop teaching proposals and work strategies on various topics of accessible digital mathematics, as well as guidelines for teachers useful for the production of mathematics texts in digital Braille formats.

IN2 is bringing in this project its expertise in accessible document processing and will develop a variety of conversion modules and a digital service to produce mathematical texts in Braille.

CultureMoves πŸ”—

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

RT @Europeanaeu: On 3 December, join us on this WEAVE LabDay to learn about #HistoricalDance and music, and the ways in which archival material can be used in a modern context, as it's relevant to #Engagement in #CulturalHeritage sites. t.co #IntangibleCulture #EuropeanaEvents t.co
Explore the CultureMoves Webinar Series: culturemoves.eu Learn about Intangible cultural Heritage , #Dance, #Technology, #tourism, #storytelling, #labdays, #europeana @Europeanaeu @inea_eu @RosaSenCis @CrawleyMLC t.co
RT @Europeanaeu: In our #GalleryOfTheWeek - photographs, paintings and artefacts reflecting the many ways #carnival is celebrated across Europet.co t.co
RT @inea_eu: How to create a digital #culturalheritage community? Enroll now in this course & start learning about innovative engagement strategies in photography, museums & dance thanks to #50sInEuropeKaleidoscope & @CultureMoves_EU t.co #CEFTelecom t.co

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