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Online Competence Centre in 3D for Cultural Heritage

The Online Competence Centre in 3D for Cultural Heritage (3D-4CH) is an EU-funded initiative dedicated to transforming how cultural heritage is preserved, digitised, and shared through advanced 3D technologies, artificial intelligence (AI) and extended reality (XR).

The Centre will serve as a fully online hub for training, tools and best practices, empowering cultural professionals, researchers and institutions with skills, resources and certified learning opportunities. It supports the creation and enhancement of high-quality 3D cultural assets, fosters research and innovation, and encourages international collaboration — with a special emphasis on preserving and integrating Ukrainian heritage into a shared digital space.

IN2 leads the work package on impact measurement and long-term sustainability, works in use cases for storytelling and visitor engagement in XR and provides a community of practice for stakeholders.

3D Big Data for the Data Space for Cultural Heritage

Enrich and aggregate 3D heritage data using AI, enabling long-term storage, improve access, and immersive use in XR and educational applications across Europe.

3DBigDataSpace is revolutionizing digital cultural heritage by unlocking access to high-quality 3D data. Our mission: to make Europe’s cultural treasures more visible, usable, and immersive through AI, XR, and interoperable 3D technologies. By integrating datasets, enhancing them with smart tools, and powering real-world applications—from museums to cultural routes—we’re shaping a future where digital heritage is alive, interactive, and accessible to all.

IN2 leads the technical project management of the project, supports and the communication and dissemination activities and develops use cases for re-using 3D data in cultural heritage.

Reimagining Europe’s Cultural Legacy Through AI, 3D Digitization and Extended Reality

XRculture is a cutting-edge initiative working to enhance Europe’s shared digital cultural space using innovative 3D technology, artificial intelligence (AI), and extended reality (XR).

The project brings together a diverse group of experts in digital innovation and cultural heritage, uniting public institutions, research centres, and private companies from across Europe.

IN2 leads the use case on dispersed heritage and the communication and dissemination activities of the project.

Social and hUman ceNtered XR

The SUN project explores XR solutions that blend the physical and virtual worlds for enhanced human and social interaction. It focuses on scalable virtual replicas, seamless physical-virtual integration, wearable sensors, and AI to overcome XR limitations. IN2 coordinates platform integration, co-creation of user requirements, and market transfer, including business models and exploitation plans.

IN2 is responsible for the SUN-XR platform integration and delivers tools to seamlessly interconnect data and components of the project.

Renewing the book experience

The book of the future is playing out now. MÖBIUS provides immersive tools to experience books in a more interactive way.

Möbius was born to invigorate European book publishing by re-modeling the traditional value chains and business models. The main challenge we address is to embrace the prosumers’ potential as valuable contributors, drivers of new products and services, including new enriched media experiences.

IN2 is one of the main technical partners in the project and responsible for the design and development of interactive book experiences.

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